Game Mechanics

The term 'Game Mechanics' refers to all the little techniques and skills that are typically universally shared across forms. Here you will find a list of these mechanics in order for you to improve your game knowledge.

Custom Editor
See Custom Editor.

Autocombos
All forms have some sort of attack, and that comes in the form of autocombos. Activated by simply pressing the left mouse button, it is a reliable sequence of attacks that can be used on the ground, mid-jump, and in flight.

Unleashed Mode
Upon death, (or pressing M as Fuantei) you will turn into a small star of magic. After a few seconds, you are revived entirely, and with new power. You have higher health, higher damage, higher attack speed, etc. It also grants access to Finare. Once you die in Unleashed Mode, you will explode and not be revived.

In canon, the way Unleashed Mode works is that, with their dying breath, the user uses the Glitcher to call upon the power of Finare, who brings back the user from the brink of death since Finare, even when artificially used via the Glitcher, is capable of using it's full power.

Double Jumps
By tapping the spacebar after jumping, you can jump again to go higher in the air, and if you're moving, gain more velocity. Each form has a certain amount of jumps they are capable of before running out and automatically entering flight if they're capable of doing so (see below). By using the air autocombo (see Autocombos) you are able to do another jump.

Dashing
When using any of the directional movement keys (W, A, S, D) and pressing right CTRL, you will perform a dash. Dash's are infinite in nature and have very minimal cooldown, and will double the player's walkspeed after using them until they stop moving or attack. These factors make it very useful for a split-second dodge or as a movement option.

Flight
Flight can be activated via right CTRL while not moving, gaining access to a different autocombo and a fast way of travel. Only some forms are capable of flight. The ones that are are as follows; Shinomuko, Zandaka, most if not all Random forms, Sosaku, Kaniec, Fuantei, Vindictive, Echthra, and Finare.

Base Forms
Base Forms are the majority of forms in NI-CISYNIA. They compose of forms activated through the keys Q, E, R, T, Y, U, F, G, H, J, K, and L. An example would be Shinomuko.

Major Forms
Minor Forms are forms that are activated through the use of Base Forms, typically by pressing B, N, or M on a Base Form. An example is Sozosei.